About
About Haru Harbor
Haru Harbor is a cozy farming and village game by Mizu Studio, a small studio from Germany. Here is what it wants to be and how it is made.

What the game holds to
- Nothing bad happens
- Nothing dies, nothing spoils, and no timer runs out against you. Ferry and tea house guests wait while you are away.
- Water is a mechanic
- Watering makes fields faster. Tides, fishing, coastal fishing, sea farms and koi breeding are systems of their own.
- Fair by principle
- No paywall in front of your progress, no paid random boxes, the same prices and offers for everyone.
- Cozy, not a duty
- Only one festival at a time, no time pressure in the Boat Festival, smaller goals for players who come less often.
- Logical without a manual
- Every chain makes sense from everyday life: rice, glutinous rice flour, mochi.
- Together, not against each other
- Helping always pays off for the helper. Competition only between village communities.
- Culturally careful
- Everything in the village is Japanese and checked with care: festivals at the right time of year, no real shrines or temples, no meat from farm animals.
How Haru Harbor is made
The game world is a stylized 3D world built in Blender and Unity, with a warm, painterly shader, soft light and a kit of models. For characters, portraits, goods icons and textures we use AI-assisted tools and curate and rework the results by hand. Programming, rules, economy and tests are built with the help of Claude. The screenshots in this press kit are real captures of the game; the loading screen and festival banners are illustrations made the same AI-assisted way.
Mizu Studio
Mizu Studio is the name under which Alex Viktor Heinrich from Germany publishes his apps and games: the alarm clock Daynori, the action game Lane Shooter and Haru Harbor.
